AI Insights · Timothy · June 2022
Top 5 Sniper Games in Ukraine: Q2 2022 Performance
Explore the performance of the top 5 sniper games on a unified platform in Ukraine during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 sniper games in Ukraine displayed varied performance metrics across downloads, revenue, and active users on a unified platform. Here’s a detailed look at their trends:
Sniper 3D: Gun Shooting Games from Wildlife Studios experienced a declining trend in weekly downloads, starting at 24.4K in late March and dropping to 5.7K by the end of June. Revenue fluctuated, peaking at about $4.1K in mid-May and then gradually decreasing to approximately $2.7K by the end of the quarter. The game maintained a relatively high number of weekly active users, though there was a noticeable drop from 86.4K in late March to around 63.8K by the end of June.
Kiss of War by TAP4FUN (HONGKONG) LIMITED had a modest number of weekly downloads, with a notable spike to 121 in the last week of June. Revenue saw an increase mid-quarter, peaking at about $2.2K in late May, before settling at around $1.1K by the end of the quarter. Weekly active users decreased from 4.6K in late March to approximately 1.5K by the end of June.
Sniper Arena: PvP Army Shooter from Nordcurrent UAB had minimal weekly downloads, with a significant peak to 117 in the last week of June. Revenue showed a considerable increase in late May and mid-June, reaching around $1.6K. Weekly active users saw a decline from 4.5K in late March to about 2.1K by the end of June.
Sniper Strike: Shooting Games by Mobile Gaming Studios experienced a steady number of weekly downloads, with a substantial increase to 687 in the last week of June. Revenue remained relatively stable, with a slight peak to $759 in late June. The game’s weekly active users increased from 1.3K in late March to around 1.3K by the end of June.
Hitman Sniper from Deca Live Operations GmbH maintained low weekly downloads, with minor fluctuations throughout the quarter. Revenue showed a notable peak of $675 in late March before declining to approximately $202 by the end of June. The game’s weekly active users were minimal, starting at 136 in late March and decreasing significantly thereafter.
For more detailed insights and analytics, visit Sensor Tower.